Concept Art

Environment Concept Art

 

Concept art for the VR game, The Quest of Memoria

Concept of the Dungeon level  

 

Concept art from the IAXELA and the Mirrored Quest project

Environment art for IAXELA’s home and room 

 

Character/Prop Concept Art

 

Concept art of original characters that are inspired by Avatar: The Last Airbender universe

Concept art of the twin gold and jade benders, Yun-Hee and Yu-Jun. Both are earth benders that have created their own specializations in earth bending and wear their preferred metal and mineral to have as backup during battle.

 

Concept art for a concept project called Sea Creature Concept 

(inspired by the art style of Goldfish Slots game)

Concept art of the bright and outgoing Dumbo octopus, Octifly
 
Concept art of the daring and energetic axolotl, Axola 

 

Concept art for the main protagonist for a current project called Super Rylie (working title)

 

Concept art for the VR game, The Quest of Memoria

Concept art of the main enemy, Phobos
 
Concept art for a Rock Golem enemy

 

Concept art for the game, Don’t Roast

Concept art for the first boss, Strawberry Maniac
 
Concept art of the fourth boss, Sally

 

Concept art for the final boss, Scout, and the return of Sally in the second phase

 

Concept art from the IAXELA and the Mirrored Quest project

Comic book cover of an original character named, IAXELA
 
Concept art of the character IAXELA with props

 

How to Grow Tall: A Guide for the “Petite” Project

A concept project of an ironic pamphlet on how to grow tall that tells the reader in the end you must love yourself the way you are and do not change yourself to match society’s standards.