Buddi Bot: Your Machine Learning AI Helper with Advanced Neural Network
Skills Used:
Adobe Photoshop (UI Art, VFX, Storyboarding)
Blender (UI Art)
Unity
Buddi Bot is a puzzle game where you train Buddi Bot to learn to do the tasks given. This is a collaboration of a team of nine, including me where I worked on all UI art, 2D animations for a Buddi Bot explosion and fire for a cooking meter. I also storyboarded the gameplay, created the 3D phone model in Blender, and created the Buddi Bot logo.
UI Designs
Buddi Bot logo
Buddi Bot main menu screen
UI for task list, History journal, and 3-D phone
Mouse cursor designs for when playing the game (top row) and when in training mode (bottom row)
Storyboards for level 1
VFX Work
VFX explosion for factory level
For more details on the game and to try it outclick here!
Don’t Roast!
Skills Used:
Adobe Photoshop (2-D Character Art, Animation, Storyboards)
Unity
Don’t Roast is a 2-D campfire fighting game about the player taking the role of the hero marshmallow, Graham, to battle fellow friends turned into abominations, and avenge them by defeating the evil humans! This is a collaboration of a team of seven, including me where I worked on characters and their animations. Furthermore, I created prop assets for certain boss characters as well as made the art for the intro, outro cutscenes, and the title screen shown above.
Title Screen Art
Main title screen
Concept Art
First boss concept
Fourth boss concept with transformation
The fifth and final boss with Sally's (Fourth boss) reappearance in the second round concept
Pixel Art
Strawberry Maniac's healing animation
Strawberry Maniac's phase 2 leaf attack
Strawberry Maniac's ground seed attack
Sally's punch animation
Sally's axe kick animation
Sally's transformation to phase 2
Sally's phase 2 laugh attack animation
Sally's teleport animation
Storyboards
The opening cutscene sequence for the PC/mobile game Don't Roast
Ending scene after defeating the final bosses
Final cutscene for Don't Roast following the previous storyboard
For more details on the game and to try it out click here!
Secrets of Memoria or The Quest of Memoria (it goes by both names)
Skills Used:
Unreal Engine/Cascade System
Blender (Character, VFX, and Environment Art)
Adobe Photoshop (Concept and UI Art)
The Quest of Memoria is a 3-D VR spell casting game where the player must take on the role of an amnesiac wizard. They must go on the quest to regain their memories and defeat the evil wizard, Phobos. Now all that is left is for the player to pick up their wand venture forth through a mystical adventure!
This is a collaboration of a team of seven, including me where I worked on a golem character, spell book UI art, and all of the wand’s particle effect in Unreal. Furthermore, I created prop assets for the dungeon and area environments as seen in the video above.
Concept Art Skills
Dungeon level concept
First level boss concept
Final boss concept
3-D Environment and Character Art
Ruin stairs
Ruin tower
Dungeon torch
Rock Golem boss
VFX Spells
Air Bolt - A defensive pushing spell
Water Plume - A water floor attack
Lightning - A lightning attack
Magic Missile - Summoning a rocket launching attack
Black Hole - Summoning a black hole that is both offensive and defensive
Greek Fire - A more intense and damaging fire attack
Healing Circle - A healing circle spell that regenerates the player's health
Poison Gas - An offensive spell that poisons opponents
UI Art
Magic spell book that holds the current spell casted
Fightosis VS
Fightosis VS is a 2-D beat ’em up, platform hybrid where a patient has contracted an amalgamation of viruses and bacteria. You, the player, takes on the role of the patient’s immune system as a white blood cell that must cure the person. Travel to the four infected areas and battle some of the worst viruses and bacteria to make your way to the big bad, COVID-19.
This was a team collaboration of three people, including me, where I created all of the artwork and character animations. I also worked on implementing the code for menus, levels, and mostly on enemy behavior as well as particle effects for the Coronavirus’ weak points. Furthermore, I created the main menu art as you can see above.
Pixel Art of enemies
Alzheimers enemy
Staph enemy
Tuberculosis enemy in level
For more details on the game and to try it out click here!